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Vampire: The Masquerade - Bloodlines for Windows 1. Download Latest Version for Windows. Download Latest Version for Free. Half-Life 2: Episode Two. But with Vampire as advanced as it currently is, and a development team that's intent on delivering the eeriest, scariest, most terrifying vampire title ever to be made, we could soon see vampire games rivalling vampire movies in the popularity stakes.
Activision ahd Nihilistic were always aiming to grab the pen and paper Vampire fans - and hopefully subvert RPG fans from other series to Vampire's online cause. This hinged on the ability of gamesmasters or storytellers to produce exciting storylines and scenarios using the SDK - Software Developers Kit - from within Vampire.
The SDK was delayed, as were various add-ons, and it is only now that fans are able to start creating fresh content for Vampire online. Approaching the game from a new player's perspective you are most likely to head to WON net to find a multiplayer game - and even though there are plenty of people, the variety of games is limited. A number of people have been complaining about the WON service itself, although we didn't experience any problems - thev 1.
What does become immediately obvious are the two 'camps' who are playing - in the red corner the 'true RPG-ers' and in the blue the 'rest'. Ex-pen and paper Vamps even use a mod that closely matches the rules to the paper-based original game and they often rabidly protect games from anybody not committed to good role-play.
Unfortunately, this leaves the average Joe with a limited choice of games run by total beginners - creating a poor impression for those joining games for the first time.
A typical newbie game consists of the storyteller ST bumbling around asking 'How do I do X, Y and Z' while everyone else screams at them for not doing anything.
Ultimately, people drop out and rush to another game, and the process repeats. If you're lucky enough to get into a 'pro' game even just one of the pre-set scenarios the differences are immediately obvious.
The game goes from a stuttering comedy of errors to a smooth, almost bookish atmosphere - some of these folks are pretty damn good! Our main problem was refraining from laughing at ye olde Englishe, which seems to be de rigeur in these games. Guild sites and virtual cities are starting to expand the boundaries of Vampire's online game, but it's slow going. Activision has helped by releasing new skins and aim to do more, along with updates to the SDK, but the ultimate success or failure still rests with the gamer and is undecided.
Certainly, if you drop into a game expecting a quick bit of role-playing fun, you are likely to be disappointed. Player vs player PvP is ironically the best option for a quick game at the moment; to taste the real thing you are better off tagging onto a guild, finding people you get on with and approaching the game from that angle rather than plunging stake-first onto WON net and praying for deliverance. It might be a fairly straightforward game, but Vampire's sprawling levels present their own challenging problems.
In fact, you'll need to be a hardened gamer to complete it without some of these tips. After the initial cut-scenes, you come round in bed. Kill the szlachta that are attacking Sister Anezka and you'll collapse again. When you wake again, tell Anezka you'll go straight to the mines. Exit the convent and go to the cathedral to receive the Archbishop's blessing.
Then find the blacksmith's shop and buy a torch and anything else you can afford. The gypsy store to the north has healing potions for sale. Make your way to the east gate, converse with the guards and go down the mine. You'll face szlachta and rats on the first level. Investigate everything and pick up all the bottles, potions and holy water vials. On the second level you come to a water obstacle. Look around for a lever on the wooden frame to your right.
As you cross, a war ghoul attacks. Watch out for its powerful slashing attacks - keep moving in and out, striking quickly before it can hit you. The third level brings your first vampire, Azhra. Keep out of her clutches and throw holy water at her, then finish her off with your sword.
Search the throne room carefully. Return to the cathedral and then visit Anezka. The Archbishop will punish you by making you patrolthe streets at night. Tell him you'll obey but will protect the streets in front of the convent as well.
Outside, despatch the two szlachta and return to the convent to face some ghouls. Try to pick them off one at a time by running and turning to fight or backing down the nearby alley to reduce the number that can attack you at once.
A ranged weapon, such as a bow, will come in handy because if you hit the inventory button to change weapons, the game will pause. Inside the convent you'll have to save Anezka, only to face a rather contrived plot device in which you're turned into a vampire. Drink from Ecaterina to finish the transformation, but whenshe demands that you submit, agree only to follow her lead for the present.
Afterwards, you'll be introduced to your first coterie member, Wilhem, and told to locate a fragment of the book of Nod. Take Wilhem to the blacksmith and gypsy and equip him with weapons and potions. Then go through the north gate to the bridge where Wilhem will teach you some basic vampire moves. Cross the bridge and turn left to the monastery.
The first level features harmless monks on which you can feed later. Other enemies include Cappadocian vampires and walking dead. On the second level are locked doors, each opened by a switch in a nearby room. On the third level, you'll come to a locked door to Mercurio's room.
Carry on to find Garinol's desk and the bone key to open it. Read Garinol's journal and take the Skull of the Lamia. Gather as many goodies as you can and return to Mercurio's door. Inside, offer to let him live if he gives up the fragment. If Wilhem attacks him from another direction - preferably with feral claws - you'll soon defeat him. Now you can leave the monastery with the fragment. Apparently there's a golem terrorising the North Quarter.
Guess who's been chosen to stop it? On your way, stop by the University to return the Nod fragment to Ecaterina. Back in the body-filled streets, findMendel in an archway to hear why the golem is berserk.
The golem is tough, so have lots of healing on hand. Ranged weapons are useful, as are Greek fire, holy water and edged lethal weapons. Take the shem to Mendel, who'll tell you to take it to Garinol. You then need to backtrack all the way to the monastery where Garinol and a whole group of Cappadocians are waiting for you. After handing the shem over, his kindred Serena joins you.
Return to your haven. Next, see Ecaterina whereupon Prince Brandi will give you another quest to recover an ancient relic from the Cathedral crypts. Access is via the cemetery but you'll need a bottle of vitae from Ecaterina before Josef the guard will let you in. Give Josef the vitae and he will open the gates. The Nosferatu vampires and rats are easy to kill but they can turn invisible so heighten senses scrolls work well.
The hard part is the labyrinth on the third level. Run through the doors in this order - red face, castle, triple face, waves, ankhs. Next come the crypts which in turn lead you to the boss of this level, Vaclav. Like other spirits, he's immune to normal weapons so you'll need to use vampire disciplines to defeat him. Have Wilhem use feral claws while Serena and Christof throw holy water or use damage-dealing disciplines.
Return the relic to the Prince for yet another quest to the Tremere chantry. Ask if you can liberate the slaves. You'llmake Brandi angry, but you won't lose humanity. The chantry is in Golden Lane.
As you enter, it appears to be a shop, but further in you will find a vast network of tunnels. The enemies are all Tremere vampires, but they come in multiple varieties. On the third level there are more Tremere and a gargoyle. The gargoyle looks worse than it is, so take out the Tremere first. After the gargoyle, you'll get the fourth and strongest member of your coterie, Erik. Kill the slave-trader, Ardan, and then go back to Ecaterina. Christof wants to see Anezka in Vienna but she's against it.
During the long argument, think carefully about your responses, always put Anezka first and don't be bullied. That way you'll maintain humanity. You start in the grounds of a church near your new haven. Shops, smiths and various potion sellers are all nearby - stock yourself up as much as you can. Inside, three vampires will give you an invitation to visit Orsi's mansion.
Go there and speak to Orsi - he wants you to assassinate someone. Head to Inner Stradt, enter a house and make your way to the rooftops. There's a door to Stephansdom near the big clock. Once inside, fight your way outside. Avoid the rays of sunlight too or you'll take hefty damage. To get to level two, pull the middle, left and right levers.
In the mirrored room, you'll see two buttons in the mirror - press the second and last to open the exit. When you find Luther, he asks you to bind him. Agree and go upstairs to the rafters. Put a character on each switch and hit them as simultaneously as possible to turn him into toast.
Take the per cent blood diet, for example. We all know what four beers and a tikka masala can do to your digestive system, so what the hell would a few years of only drinking blood do to your belly? It really doesn't bear thinking about.
I mean there's not a lot of fibre in your average artery, is there? The idea of a bowelconscious Nosferatu tucking into a bowl of All Bran before his nightly jaunt in search of fresh virgins won't ever be particularly scary. And what about the bizarre hatred of garlic? Are zombies averse to parsley? Do werewolves come out in a nasty rash when they get close to nutmeg? It makes no sense. This is where Vampire: The Masquerade and the White Wolf Universe of pen-and-paper gaming and its reams of stats and character classes come into play, giving a sense of order to the many and varied interpretations of vamp lore.
The deal is that a few millennia ago, vampires recognised that if humans ever cottoned on to the fact there were thousands of clammy-palmed bloodsuckers in their midst their days as the undead ethnic minority would be numbered.
So it was that the Masquerade began. Enforced through the agreement of the seven vampire clans, a mandate demanded that thou shaft not reveal thy true nature to those not of the blood". The bloodsuckers went under cover, living among the animals they fed upon and diverting human history relentlessly in their favour. The bastards. Vamptre: The Masquerade - Bloodlines sees you playing a newly embraced member of the kindred' in a dark, Gothicised Los Angeles, filled with seedy bars, dodgy hotels and questionable ladies of the night.
Fundamentally an RPG with the trappings of Deus Ex's open-ended gameplay, and a collection of armaments that would make Charlton Heston blush. Bloodlines is gearing up to be the first of a new breed of action-packed first-person RPGs. Powered with the same facial animation, physics engine and general jaw-dropping magnificence as Half-Life 2, Bloodlines is shaping up to be one of the most impressive releases of next year.
Before you start running around however, sneaking, seducing, baring your teeth at old ladies and working your way up through the pointy-toothed hierarchy, you've got some important decisions to make. The character creation process and, above all, which clan you join, will have a huge effect on your game. You must first decide on your allegiance; there are seven clans available and each has its own set of physical attributes, disciplines and outlook on life.
You could be a Gangrel. Alternatively, if you've always dreamed of being an ugly deformed monster, you could be an old-school Nosferatu with limited social skills, heightened senses, pointy ears and a talent for sneaking around and looking evil. Taking into account the fact that you can play as either a boy or a girl vamp -an option that should provide some kinky connotations for one or two members of the team - this means there'll be a whopping 14 basic characters with which to tinker. And, as you would expect from the creators of the legendary Fallout series, there's more than enough character options with which to play.
You're given a set number of points to spend to mould your character as you wish,'' explains Leonard Boyarsky, the joint CEO of Troika.
So you can play about with whatever you want your Vamp to be skilled at, though things like knitting, poultry-keeping and embroidery are unsurprisingly off the menu. Ranged combat, melee combat, sneaking, seduction and persuasion are the order of the day, as well as a variety of other roleplay stalwarts. So far. A bunch of meaningless stats that have chuff-all effect on the game itself, right?
What makes the concept of Bloodlines so fundamentally thnlhng is the way in which these attributes and skills are meshed with the FPS game and the multiple ways in which you can complete your objectives. There's this house you need to get into that's being guarded, explains Leonard, when probed about the open-ended gameplay. You can fight your way through the front, sneak your way around to the side althouqh you'll need to pick the lock on the door or go the easy way through the backyard, but then again you'd better have 'Animal Friendship' because there's a big pit-bull guarding the back door.
We're just taking all this in. Or your seduction skills if you're a female. You could perhaps dominate him. In or out of dialogue. Now I don't know about you, but personally I only have three ways of getting into my own house in no particular order: keys, doorbell, bathroom window , and I've just been told about a virtual world in which there are about seven.
That's pretty cool. If you decide to go in all guns blazing, then there's a wide variety of weapons to dispose of the vamps and humans who stand in your way. Shotguns, flamethrowers, stake guns, sub-machine guns, sniper rifles and a variety of weapons like knives and katanas can all be utilised to make a member of the undead even more dead than he was before.
The bad guys won't be stupid either. Enemies will dynamically adjust to certain changes in the environment," promises Leonard. They'll take cover behind objects and change their positions if those objects are destroyed. They'll work together in combat, and know when they're outmatched to flee accordingly. I'd be running over the green hills and far away. So the NPCs can't be that clever.
But what about the blood? Count Duckula aside, haemoglobin has always featured prominently in vamp escapades and Bloodlines is no exception. Humans are cattle," explains Leonard, but they are also to be feared and respected as there are so many of them compared to the vampires. We have provided direct link full setup of the game. Our goal is to provide high-quality video, TV streams, music, software, documents or any other shared files for free!
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