Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Retchy Games. ZOE is a drawn on film style shoot 'em up with bright, colourful and unique visuals set to an old style boogie soundtrack! Reclaim your territory from the annoying animator as you shoot their irritating creations to bits and destroy their tools of vandalism.
All Reviews:. I'm glad you enjoyed it. I do need to hint at the sprouts more though. One thing I plan to do is have the sprout in the corner have berries all over its face with berries scattered around the area.
We'll see if that helps. Originally I was using a pixelated font but I found it was difficult to read, which is pretty important in a story rich game. If I can find a pixel font that I think is easy to read and I like the aesthetic, then I'll change it.
But I decide to go with readability over adhereing to the pixel art style. It would be a lot of work for me to make the demo open world. That's a lot of areas to craft for something you're only supposed to play for minutes. Plus I like the idea of starting linear and then opening up. That's my plan. Me and my little brother had a blast he played it through twice actually to check out both of the dialogue options with the Lumberjack. Loved the writing and the characters.
Everything about them from the art to the dialogue is warm and fuzzy : Some nitpicks:. Presumably, you're gonna open it up a lot more in the final game. If you up the exploration, and keep the mandatory cutscene moments to a minimum, this game will amazing! I understand this is a limitation of the demo. Just putting that out there. All that aside, can't wait for the full game.
The demo was very fun for how small it is- I just wish there was more of it! I'm glad to hear you had a good time playing it. I plan to do some surfaces like tables, but didn't even consider dressers. Will look at those as well when I can. Hahaha, I'm going to be redoing Lafo's character introduction very soon. I was going to have him looking for his helmet and it completely slipped my mind that I could get the frogs in there too.
Look for that in an update soon. The demo is pretty cool. Congratulation for "kickstarting" it. I like what you've done, and want to give you some feedback. Thank you for the feedback. As in inexperienced? It's the best I can do with only 3 months of studying music, but will get better in time. I'm totally not an expert in music, but I fell like I "see" the music tracks.
The music sounds great and is cute, but perhaps miss some background add don't know exactly what. And I'm sure it will be better in time. Keep up the good work.
Amazing work! Been following your development for a while now and it was so much fun getting to play through the game. I was surprised at the amount of content in the demo! Really fun play through and only noticed a few small bugs that i'll mention below:. But you can still select options, I think it's stuck behind the UI. He was spazzing out. Not sure if it's just me but it's quite noticeable. One of the most difficult issues I've had with the way I'm handling movement in the game is keeping ai from spazzing out from time to time.
Unless you mean them getting stuck on a while, which I don't have full path-finding yet but that's planned soon. That should correct that kind of behavior. And the jitter might be fixed? I was doing a custom borderless fullscreen window because I don't like true fullscreen, but ever since I did that people have been mentioning jitter so I put it back, ha.
Might be a vsync thing, I'll look into it soon. No worries! I'm sure the ai stuff will be an on going task of this project but keep up the good work friend! I'm excited to see your game continue to develop and can't wait to play it's finished release!
Hello but before I say my thing I want you to change or I think it cool, you made a game that is amazing even on my toaster!
It was a little confusing that when I want to chose different things from my Inventory I had to scroll down to go right and when I scroll up it goes left and it confused me very much. My computer is a literal toaster so it was very laggy so It would be cool if you could optimize it a little bit and to put at the settings to make the game a little smaller or more optimize.
This one is just me and my opinion when you are holding a weapon the cursor will change into the square cursor thingy, and if you are not then it will just stay the same. And also when you hold left click the weapon you are holding willjust keep swinging with a cooldown 4.
This game is amazing and nothing else just amazing 5. I have no idea how the rolling thing works its like on a bar thingy but I have no clue what to do after the bar is gone. Glad you liked the game. But I'll keep finding ways to optimize it where I can. I'm going to be adding full character customization at some point so it shouldn't be an issue in the future, though I quite like how she looks. However I should note that the player isn't Zoe. Zoe is currently a mystery. Yeah, still trying to figure out how I want to do the dodge.
It uses a mana bar. I did this so you couldn't spam it outside of combat, but it is a little awkward. I'll keep workshopping it. Played the game and thought it was terrific! Not sure how you did all of this by yourself, but, please keep up the good work and finish it out!! It has been a lot of work, haha.
I've been working 7 days a week, hours a day for the past 4 months. Exhausting work, but I wanted to make something nice for the Kickstarter. Thankfully have gotten a bit of rest lately. Hey, I followed your Youtube-Channel and I really like your work. It looks promising and really nice. Lots of the negativ points in the other comments seem to be connected to the early version of the game, things like Gamepad or music transition may come later. The only thing I miss for your Kickstarter campaign is your unique selling point.
A Zelda-Like with taming and house-building is kind of nice and your demo looks smooth but its all kind of basic. Of course there will be some interesting mechanics or taming of really big and dangerous beasts or something like that, but its not even implied in the trailer or so.
In my opinion it was a little bit early for kickstarter. Even your planned features on your KS Site are very thin. Have you ever played 9th Dawn III? It has some simularities although your grafics are much better and it has a huge open world as its unique selling point.
I don't want to say that open world would be a good point for you, only that 15 bugs is a lot of money for a game that only shows me where it starts but gives almost no clue about where it goes Maybe you add some ideas about the "late game" to your kickstarter or maybe even some pics or concept art I was never going to do a verbose Kickstarter.
Even if I did it a year from now it'd look about the same. I'm a simple and straight to the point. Same with the game idea. Zoey and the player then head to the pet store. They enter the store, and check down the aisle before turning right.
The player remarks how guinea pigs are expensive before she eats them. The player then distracts the store clerk, while Zoey swallows all the fish. Baby Fat Wiki Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account?
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