Creatures tamed and items received can be brought to the vanilla island and used by people with and without the expansion. Items from the DLC can also be spawned manually if you don't own the expansion pack. Being entirely a desert rather than an island surrounded by water, water collection becomes a more challenging obstacle. Natural water sources are rare, requiring the collection of water from other sources, such as cactus , water wells , Jugbugs , or Morellatops.
Heat stroke is a potential side effect of too much heat exposure, having a similar effect to being drunk. Also the naturally harsh environment damages generators and certain structures. Scorched Earth has three unique weather patterns: Sandstorms radically reduce visibility and drain stamina, Superheat will drain your water at a much faster rate than normal heat and induce Heat Stroke fairly quickly, while electrical storms will temporarily shut down electrical devices and prevent firearms and Tek Saddles from firing.
The Electrical Generator and the Chemistry Bench will not turn off if the item Structures are covered. Superheat can be quickly stopped if you go very close to the Oasis. Desert Goggle can be used to see better during sandstorms. For more in-depth information, see Explorer Notes.
For more in-depth information, see Dossiers. Scorched Earth adds 3 new Artifacts , which are needed as part of the tribute to summon the Manticore. Custom Map by PiTi a-calc. Main Page All Pages. Canoniac Launcher. Canyon Defense. Canyon Glider. Capital Quiz. Captain Reverso. Car Soccer. Car Yard 3. Carbon Auto Theft. Cards Against Humanity. Cargo Bridge. Cargo Bridge 2. Cargo Bridge Xmas. Cargo Retriever. Caribbean Admiral. Caribbean Admiral 2. Cars Desert Dash.
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Descent of the Tomb. Desert Battle. Desert Defender 2. Desert Moon Hacked. Desert Rifle 2. Desert Storm Racing. Desert Sudoku. Desktop Racing 2. Desktop Tower Defense. Despicable Zombies. Despidiendo las bolas. Destination Kepler. The worst part was that if you jumped into an oncoming horizontal beam, the character would often briefly get vertically stuck there, and if you held toward the beam the character would get "crushed" in midair.
Nothing game-breaking though, everything still felt quite playable, so I don't think you need to spend a week trying to fix it! My favorite moment was when I was in the section with the square block you had to move past the yellow blocks using the buttons. I kept trying to move it to the right to get it through the first block, and it just kept bouncing off, and it seemed like it would have to be frame-perfect and I was getting kind of annoyed I said, "Alright Casper, you win this one Ferociter Hey there, glad to play another pretty game with your special style!
I want to report something that's probably a bug. At the 3rd unlocked floor of the tower, on the far left where the player is able to get to the outside of the tower for the first time, one of the two platform generating blocks, the right one, doesn't work, as if the light pulse hitting it is too short.
But get this: when I pause the game in-between pulses it actually generates one platform! I hope you can give some insight into this! Ah I assume you mean the far right.
You likely have to refresh your game or perhaps clear your cache? It works on the browsers and hardware I've tested right now. If not let me know of course, so I can get back to panicking again.
Very nice to see some names from the old Kongregate days popping up by the way. Oops, I did mean the far right! Also, I finished the game yesterday without any other issues, so thanks for the tips! No reason to panic fix. I'm sticking with my good old credentials, I prefer things staying like that! Too bad Kongregate didn't go very well after flash ended, but we have to keep going, I wish you well in doing just what you want! Really, really nice game! We are stuck when leaving the tower for the first time?
Any hints? I'm stuck in the same place. Could it be a bug, and the second platform is supposed to get enough energy to start? Fixing a prior issue seems to have caused this new one. I'm on it. EDIT: And it works again. Apologies for the temporary confusion. Ferociter Glad you made it over to itch. The puzzles are good but somehow the controls of this game feel not as good as in TotFS.
Yeah, that's not supposed to happen. Thank you for the video, I seem to be able to reproduce it more consistently now. Fixing might take a while. EDIT: Found the issue and it should be fixed now. This is a very good game! Can someone help me though? I don't know how to pass the part where you make 2 light platforms one higher then the other and you have to hop from one to the other multiple times. I just can't figure out the timing for the buttons.
That part was really tough I eventually figured out that you have to jump on the left button first, then hop quickly to the right one, and then back to the left one, and jump off it quickly enough to get on the first platform. Good luck!
Still wish that there was a "Drifting Among Worlds" 2, that game was also very cool but way too short! Once you reach that point, you cant advance upward currently. What a perfect little game. Please never stop creating! Your art style is cool and your puzzle design is amazing. The last section just tips into being a bit of a pain to repeat when you mess up.
It's less the 6 repetitions and more the amount of sub-phases you have to complete. I would almost rather the challenge came from the sub-phases being harder if it meant there were fewer of them. I've just now decreased the number of repetitions to 5, thus decreasing the number of sub-phases and the overall section's length.
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